IDT Design Examples

MATERIALS MADE AS A GRADUATE STUDENT STUDYING 

INSTRUCTIONAL DESIGN & TECHNOLOGY

Examples I created during my graduate studies in the IDT program at UC.

The documents below will (mostly) open in a new tab via Google Docs.

The Exposure Pyramid of Greatness

A Brochure style lecture on the basics of exposing your image. Made for IDT 7160 Multimedia Studio. UDL Principles guided this design. Graphics were used to break up the monotony of extensive writing. Providing multiple means of representation is necessary, as not all learners acquire knowledge in similar fashion. This Brochure was designed with Canva. I have added this to my curriculum for a 2000 level course that I teach at UC. Ron Swanson imagery is copyright of Universal Media Studios.

This Course Planning and Alignment Map was created in IDT 7100 for another theoretical course I designed during my graduate studies. titled Superhero Cinema. IDT 7100 was very beneficial to me in my teaching career. This Course Map forces you to know the outcomes of the course prior to developing it, insisting on the use of the Understanding by Design Model. 

I utilized a modified version of a Course Planning and Alignment Map to design the Cinematography course I created and taught in the Fall of 2021. 

Kenneth Allen Superhero Cinema Course Planning and Alignment Map

The first example below is of a Course Map I designed in the IDT 8030 Instructional Design course. We designed the first three weeks of a theoretical class for this module of learning. My Artifact was designed for use in this YouTube 101 course.  A Course Map is an excellent tool to utilize for ensuring alignment of course goals. A Course Map provides a checklist of the necessary learning materials you will need to design in order to facilitate successful transfer of knowledge to learners. 

I have incorporated the use of Course Maps into my professional career as adjunct faculty. 

YouTube 101 Course Map

My Screencast is from IDT 8030. Dr. Seo had us heavily utilize UDL Principles for this course. We created numerous non-traditional learning materials in her class. My Screencast is a tutorial on the use of wireless lavaliere microphones. This Screencast led to the development of my Artifact for the Master's Project class, as I felt compelled to create an entire module of learning for YouTube 101 over how important high quality sound is for any piece of multimedia content. 

I now heavily utilize screencast tutorials for software usage in the courses that I teach. 

YouTube 101 Podcast Lecture ▾▾

My Podcast is also from IDT 8030. This is a rather brief rundown of the history of YouTube, which I would use as lecture material. The Podcast was designed for the theoretical course YouTube 101. We made multiple representative materials in IDT 8030, ensuring that we utilized the Universal Design for Learning principles throughout the semester. 

I hope to make more use of Podcasts as learning materials for my courses I teach in the future. 

YouTube101_KDAII_Module 2 audio lesson_D.mp3

This paper was written for IDT 8010. We were to design our own instructional design model as the authentic assessment at the end of the course. I borrowed from numerous instructional design models in order to create my theoretical instructional design model. The models I borrowed from were: Keller's ARCS Model; the ASSURE Model; the ADDIE Model; and Gagne's Nine Levels of Events. With multiple new instructional design models being taught to us for each class, it was difficult to commit to memory each instructional model. Some, such as Keller's ARCS Model, were easy to identify with. I borrowed heavily from the ARCS Model for my own instructional design model, and I borrow from ARCS often for the courses I teach at UC.

KA-Final Paper IDT 8010

Superhero Cinema Kahoot Quiz - Learning Object (click here)